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Hajime no ippo gba
Hajime no ippo gba




hajime no ippo gba

If you would like to see some other strategies, here is a run I did before I figured out how the last one worked. I'm pretty sure that last one is a bug, and it's by far the fastest method in each round.

  • by doing more then 140 red damage, but less then 141.
  • by manipulating the opponent to use a bunch of meter so they can't do a special get up after you do over 140 red damage.
  • by TKO, the 2nd, 3rd, and 4th matches take two knockdowns, and the rest take three.
  • So in other words there are three basic strategies for winning quickly
  • If the combined damage is 141 or greater and he has enough spirit meter to perform his special get up.
  • If the combined damage is 140 or less and the down count is 8.
  • hajime no ippo gba

  • If the red damage and fractional red damage combined is 140 or less and he has no yellow damage.
  • When an opponent is knocked down he will get up When a move does a fractional amount of red damage the game keeps track of it and doesn't do any rounding. Yellow damage regenerates with time and is mostly counter productive for winning quickly. Red damage is permanent and can only be reduced between rounds. When the combined red, yellow, and fractional damage is over 140 damage the opponent is knocked down. If you lose, you learn the Dempsey Roll and continue the story.There are two types of damage in this game, red and yellow. Class A Tournament Finals 8 Rounds 3 KO MatchĨ Japanese Featherweight Title Match 10 Rounds 3 KO Match Class A Tournament Round 1 Match 6 Rounds 3 KO Matchħ. Japanese Featherweight Match 10 Rounds 3 KO MatchĦ. All Japan Rookie King Tournament Championship 6 Rounds 2 KO Matchĥ. East Japan Rookie King Tournament Finals 6 Rounds 2 KO MatchĤ. East Japan Rookie King Tournament Semi-Finals 4 Rounds 2 KO Matchģ. Kamogawa Boxing Gym Sparring Match 4 Rounds 3 KO MatchĢ. Hajime no Ippo: The Fighting GBA Story Modeġ. It also has Ippo fighting Shigeta Akira after losing to Date Eiji instead of fighting Ponchai.

    Hajime no ippo gba series#

    It skips some of his fights from the series such as Oda Yūsuke, Fujiwara Yoshio, Jason Ozuma, Kobashi Kenta, and Ponchai Chuwatana. The Story Mode follows Makunouchi Ippo's journey from his spar with Miyata Ichirō to his second match against Sendō Takeshi for the JBC featherweight belt. Playable Characters Hajime no Ippo: The Fighting GBA First, let us describe an example of combination blow below. This is that by pressing the button with good tempo, it is possible to play out the continuous attack with the hook and the upper mixed. In addition to these basic operations, a large number of "combination blows" are prepared for each character. Depending on the character, diagonal ducking may be swaying. Common to all characters are five types: jab (B), straight (→ + B), left hook (← + B), left upper (↑ + B), and left body (↓ + B).Ĭommon operations for defense are ducking (A), sweeback (↑ + A), right oblique ducking (→ + A), left oblique ducking (← + A). Roughly speaking, the cross button corresponds to the movement of the character, the A button to the avoidance, the B button to the attack, and the R button to the special command.įor punches, combine the cross button and the B button. The game has 5 modes Story, Tournament, VS, Sparring, and Customize mode. Ippo was then taken to a boxing gym and discovers his boxing potential. Since he is helping his mother, he hardly has any time to make friends that's why bullies always picks on poor Ippo but one day, while the bullies was beating the hell out of Ippo, a stranger named Takamura saved him. Ippo is a shy guy who helps his mother run their fishing business.

    hajime no ippo gba

    Hajime no Ippo: The Fighting is a boxing game based on the manga/anime Hajime no Ippo.






    Hajime no ippo gba